Dev Log # 47
I haven't found any more bugs in the current build (yet!) so I've been working on some final polish. That mostly involves updating the existing events to make them fit the new crafting system better. Now when you find a discarded sock or an old cigarette there's a chance that it will have some crafting materials available to collect, making it easier to get what you need to progress. In most cases you'll need to put yourself in danger to find them and having the right tools equipped can help you collect more.
With a public release coming up I don't want to risk making changes to underlying systems but every few days I think of new tweaks that I really want to add! They are mostly small changes, just adjustments to existing systems, but every change to the mechanics carries a risk of game breaking bug, so I'm biding my time for now.
Other than polish I'm planning for what's coming next. Version 0.6 is going to be all about the main story and, if I can maintain some self control, it will have minimal changes to mechanics. Getting the main story working will mean adding a bunch of new events with new characters and locations, plus some extra events in existing locations to tie everything together, and finishing off some old events. Lots of work and I'm excited to get started but it all has to wait for now because it's less than a month to the public version 0.5 release!
Get Dorm Roach
Dorm Roach
Can you survive being shrunk?
| Status | In development |
| Author | VNDR |
| Genre | Simulation, Visual Novel |
| Tags | Adult, giantess, Life Simulation, Ren'Py, shrinking |
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