Dev Log # 46


I was a bit sick this week but I got more testing done and it really paid off since I found a game breaking bug. Fixing that took a while and I decided it was a good chance to clean up some duplicated code around visiting locations. The old system had separate functions for visiting a room for the first time or returning to it, but they ended up being almost identical.

Working on those ended up surprisingly hard since I was combining two almost identical scripts for each location and kept losing track of which one I was working on, what was important, what could be discarded, making sure the descriptions made sense with all the variations of time of day and NPC activities (and being sick and overtired sure didn't help!)

I'm pretty sure that's mostly done now and I've got a week to do some more testing before I upload the v0.5.5 test build on Patreon. After that I'll spend the next month with more testing, adding in placeholder art for new events/locations, and (time permitting) work on a few more WIP and new events.

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